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Design i kreacja Bio po angielsku 12 z 26

Stoyan Stoyanov

Senior Quest Designer

I’ve been working at CDPR for about 5 years total (with a gap - more on that later), in the industry professionally for 10 years and mentally since I first shoved the cube in the rectangle hole successfully. My favourite games are systemic playgrounds where you can express yourself through mechanics just as much as through the narrative. Think Deus Ex, System Shock and other titles that carbon date me in the last millennium.

Nowadays, I enjoy walking simulators and RPGs just as much as I do obscure indies and simulators like Europa Universalis V. This love for systems and tinkering came from my background in physics and then blended with a love for narrative and artistry, giving me a somewhat eclectic approach to storytelling. And, luckily for me, there’s no better place than CDPR to explore it.

Flowery descriptors aside, my career began as a humble QA tester before I moved into Quest Design on Cyberpunk. I then took a brief detour into the world of indies and consulting, where I managed to contribute to a variety of titles, from 2D platformers all the way to shipping an AA souls-like as Game Director. Having discovered that direction and management aren’t for me, I returned to CDPR and back to hands-on creating. Having explored a variety of roles at differing scales in the industry I think I’m also somewhat uniquely equipped to help people find out what their ultimate goal is.

I can help you with:

  • Quest & Narrative Design
  • Gameplay Design
  • Combat Design
  • Unreal Engine
  • Production/Management
  • Laying out a career roadmap, be it garage indie or AAA behemoth
  • Soft skills: communication, presentation of ideas (crucial for designers)

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